State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Educational Games on Android in South America: Q1 2024

Discover the performance trends of the top 5 educational games on Android in South America for Q1 2024, including metrics on downloads, revenue, and active users.

Top 5 Educational Games on Android in South America: Q1 2024

In the first quarter of 2024, the top 5 educational games on Android in South America showed diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at their metrics:

Toca Boca World had a notable presence throughout the quarter. Weekly revenue started at approximately $88.9K at the beginning of January and saw a downward trend, closing the quarter at around $31.6K. Downloads also decreased from 337.3K in the first week to 220.3K by the end of March. Active users followed a similar pattern, dropping from about 4M to 3.1M.

Sago Mini World: Kids Games experienced fluctuations in its weekly revenue, beginning at $2.9K and peaking at $3.3K in late February before settling at $2.5K by the end of March. Downloads varied widely, starting with 31.5K, dipping mid-quarter, and ending at 18K. Active users saw a peak of 102.3K in the first week and a low of 63.7K, closing the quarter at 90.8K.

Aha World: Doll Dress-Up Game saw consistent revenue ranging from $1.3K at the start to $1K by the last week of March. Downloads started strong at 118K but saw a decline to 69.6K by the end of the quarter. Active users fluctuated, peaking at 632.6K in mid-February and ending March with 588.9K.

Bebi: Baby Games for 2-4y kids had a relatively stable revenue stream, starting at $863 and peaking at $1.2K in mid-March. Downloads increased from 2.4K in the first week to 11.1K by mid-February, before stabilizing around 4-5K towards the end of the quarter. Active users saw a gradual rise from 26.7K to a peak of 37.5K in mid-February, then a decline to 25.7K.

Toca Boca Jr demonstrated a steady revenue trend, starting at $535 and reaching $906 in mid-March before ending at $598. Downloads showed significant growth from 51.8K to a peak of 122.1K in mid-February, and active users increased from 682.8K to a peak of 905.4K in late February, closing the quarter at 662.5K.

These insights provide a snapshot of the educational games market in South America for Q1 2024. For more detailed analysis and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024